AI Insights · Timothy · April 2024
Top 5 Sandbox Games on Android in Belgium Q1 2024
Explore the performance of the top 5 sandbox games on Android in Belgium for Q1 2024, with insights on downloads, revenue, and active users.
The first quarter of 2024 saw significant activity in the sandbox games category on the Android platform in Belgium. Here, we break down the performance of the top 5 applications based on weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
Roblox maintained its strong presence throughout the quarter. Weekly revenue started at approximately $40K in early January and gradually declined, ending at around $18.4K by late March. Downloads showed a peak of 11.8K in early February but generally fluctuated between 5.7K and 9K. Active users started at 608.8K in the first week of January and saw a decrease, stabilizing at around 562.7K by the end of March.
Craft World - Building Craft saw a significant increase in downloads, peaking at 5.8K in mid-February, before stabilizing around 1.7K to 2.3K towards the end of the quarter. Active users followed a similar trend, with a high of 8.6K in late February and settling around 5.9K by the end of March.
Block Craft 3D:Building Game had a steady performance in terms of revenue, generally hovering around $50 per week, with a notable peak of $103 in early March. Downloads varied, peaking at 2.9K in the last week of March. Active users showed a slight decline from 19.4K in early January to 16.2K by the end of the quarter.
Block Crazy Robo World experienced a steady rise in downloads, hitting a peak of 3.2K in late February before declining to around 952 by the end of March. Active users increased from 5.5K in early January to a high of 7.3K in late February, before dropping to 5.2K by the end of the quarter.
Town Building Life Simulator had a relatively stable performance in terms of revenue, averaging around $12 to $34 per week. Downloads peaked at 2.1K in the third week of January and gradually decreased to around 1K by the end of March. Active users started at 5.7K in early January and saw a decline, reaching around 4.1K by the end of the quarter.
For more detailed insights and data, please visit Sensor Tower.